This series of posts reflects my observations that suggest we are living inside a computer simulation. I'll continue adding to it as I come across new signs that further reinforce this idea.
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Apple Vision Pro
You might wonder how Apple Vision Pro is a sign that we live in a computer simulation. Let me explain how this new technology hints at that possibility.
When using the Apple Vision Pro and performing a screen recording, an interesting discovery can be made. If you watch the recording afterward, you'll notice that the object or area the user was focusing on is rendered in high definition. However, everything else in the user's field of vision is blurred and rendered in low resolution.
This selective rendering was not widely known before the product's release. It was only after people started experimenting with the Vision Pro, testing its capabilities, and examining their screen recordings that they realized how this technology functions.
In MKBHD's review of Apple Vision Pro, he demonstrated how in the recordings, only the area the user actively looked at was clear and detailed, while the rest of the scene appeared out of focus or blurred.
This might seem like a small technical detail, but it holds a deeper implication when we compare it to how human vision works.
The Human Eye
Think about how our own eyes function. When you focus on an object, that object is rendered sharply in your vision, while everything else in your peripheral view is somewhat blurry. This isn't just a coincidence; it’s a biological fact. Our eyes have limited focal precision, so they naturally prioritize clarity in the direction of our gaze, while the surrounding area is less defined.
This similarity between how the Apple Vision Pro renders a scene and how human vision operates is striking. Both seem to use a trick that minimizes the effort needed to process the entire visual field. Apple Vision Pro, like our eyes, appears to optimize its resources by rendering only what is necessary in full detail.
But here's where it gets interesting: this optimization may be more than just a coincidence. It raises a bigger question about the nature of reality itself. What if, like the Vision Pro, our world operates under the same principle, where only what we are directly observing is "rendered" in high resolution, while the rest is left blurry or unclear to save processing power?
Evolution
Now somebody might say that's how our eyes have evolved.
But if you take the evolution perspective, seeing how evolution works through natural selection, it selects the traits that are better for survival. From the evolution point of view, what would be better for your survival—to see only the thing that you're looking at or to see the entire field?
If we go back thousands of years, it seems to me that it would be more beneficial if we were able to see the entire field clearly because then we would be able to spot the predators that would be coming from the side. That way, one would be able to save oneself early from the predator.
Our eyes should have rather evolved to see the entire field clearly, not just the thing that we're looking at. The fact that we don’t see that way seems to contradict what would be the most advantageous evolutionary trait.
The Simulation Hypothesis
The only explanation that sits well with me is that we are living in a computer simulation, and the design of our visual system is simply a method to conserve processing power.
Just like the Vision Pro selectively renders only what’s important, the simulation does the same with our perception of reality.
There's no need to waste energy on rendering everything in high definition unless it’s necessary for the "user"—in this case, us—to focus on it.